![]() Unfortunately one of my kids was getting into Nomad, but found auto-save annoying & disabled it (not knowing you could just silence the popup), and lost her work due to a crash… so now she “hates” it. If a crash was detected, prompt the user, explain that the app didn’t close properly show a preview of the last auto-save and ask if they want to reload it. Save a recoverable file that can be reloaded on launch if a crash was detected, like how MS Excel might do it, for example. Update: auto-save should just happen silently without a popup by default. I’d prefer long press to rearrange as is pretty standard UI design practice (and as is also the case for entries the Scene panel in Nomad). Unfortunately this drags & rearranges the tools without any long press/jiggle or anything. Only one thing that bothers me is when dealing with primitives, before ‘validate’ (strange word to use but ok), my tendency is to try to scroll the toolbar on the right vertically as I would scroll the usual modeling toolbar. This app is quite powerful with what it can do, and isn’t a massive overload of complexity. I find it much more approachable than ZBrush when I tried it way back when. Overall an amazing software (nearly on par with some professional sculpting softwares ive worked with before) but is not very optimized in terms of power usage. It drains battery so fast that even when plugged into the wall, the charging cannot keep up with the power demands. Materials could also use more customization options, and UVs would also be nice, but the main issue i have with this software is how much battery it drains. However, using dynamic topology is an easy workaround if the character you’re sculpting doesn’t need to be animated. Often i will find formations of quads that are unnecessary, or that meet in weird ways and create visible seams on my models upon smoothing. One minor issue is that the software lacks the ability to more finely control the topology of models. Easily the best software out there for the IPad Pro. It is easy to work with, very customizable, and produces great quality renders at high numbers of faces. This software has so many capabilities that other similar softwares don’t. Overall Amazing and intuitive, but lacks a few key features. There is also a lot of customization possible! ![]() Layers and PBR painting are only kept through GLTF files.Įasy-to-use interface, designed for mobile experience. Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc You can always switch to matcap for a more standard shading for sculpting purposes. You can even keep your layers, as they will be automatically updated!Ĭylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.īeautiful PBR rendering by default, with lighting and shadows. Refine locally your mesh under your brush to get an automatic level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. Remesh quickly your mesh to get a uniform level of detail. ![]() Go back and forth between multiple resolution of your mesh for a flexible workflow. Record your sculpting and painting operations in separate layers for easier iteration during the creation process.īoth the sculpting and painting changes are recorded. You can easily manage all your material presets as well. Vertex painting with color, roughness and metalness. You can save and load your tools preset as well. Need hard lines? You will also find some lasso/line/curve cutting tools.įalloff, alphas, tilings, pencil pressure and other stroke parameters can be customized. Clay, flatten, smooth, mask and many other brushes will let you shape your creation. ![]()
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